This is the second part in a comprehensive new tutorial from Game Dev Academy:
"In Part One of the tutorial we created the world scene together with a player moving on it. Now we are going to make the battle scene, where the player units will fight the enemies.
Learning Goals
- Scene management in Phaser 3
- Processing keyboard input to navigate through the user interface
- Using custom events
- Inheriting Phaser 3 classes
- Creating basic Battle Scene logic
- Use timers
As usual you can download all of the code to go with the tutorial.