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William Clarkson, over at PhaserGames, writes: "One of the great things about Phaser is the physics engines that you can use with it. In this post, I’ll show you how to use gravity on an an object.

I’ll be using the Utility template to set this up. Although we don’t need any of the features for this example I’m going to build on this post, so we may need them later."

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