Phaser 4 updates the WebGL rendering system to become more powerful and reliable than ever before. This guide explains the core concepts, and how to use shaders in the new system.
We're excited to announce the release of our detailed guide on creating shaders in Phaser 4! This comprehensive resource walks you through everything you need to know about working with Phaser's new WebGL rendering system, "Phaser Beam"
The guide covers essential topics including:
- Core WebGL rendering concepts in Phaser 4
- Step-by-step instructions for creating shader game objects
- Detailed walkthrough of implementing filters
- Best practices for shader management and optimization
- Complete examples with code snippets
Whether you're looking to create stunning visual effects, implement post-processing filters, or just understand how Phaser 4's rendering pipeline works, this guide has you covered. It's particularly valuable for developers who want to leverage the full power of WebGL in their Phaser games.
Some highlighted features covered in the guide:
- WebGL state management and batched rendering
- Creating and managing custom shaders
- Working with shader templates and additions
- Implementing both basic and advanced filter effects
- Understanding DrawingContext and RenderNode concepts
The guide includes practical examples and clear explanations, making it accessible whether you're new to shader programming or an experienced graphics developer. It won't teach you the mystical art of GLSL, but it will show you how to use that within Phaser 4.
We released the guide on our Discord last week and already you have been creating impressive effects, such as these by community member Flay:
Trippy Text Effect
Wind Displacement
Ripple Filter
This comprehensive resource is available for free to all registered Phaser users. Simply log in to your Phaser account to access the complete guide and start creating amazing shader effects in your games today!
You'll need to be logged-in to read it (a free account is perfectly fine)