If you've ever worked with Phaser and struggled with fast-moving objects passing through obstacles, then continuous collision detection (CCD) is something you'll want to explore. A great tutorial by Emanuele Feronato walks through implementing CCD to handle collisions between a moving circle and one or more static line segments, even detecting vertex collisions.

This tutorial is part of an ongoing series and provides an in-depth look at:

  • Handling high-speed object collisions with line segments
  • Detecting vertex collisions for more precise interactions
  • Preventing the notorious tunneling effect caused by fast motion
  • Implementing mathematical techniques to achieve accurate physics

By following this guide, you'll gain a better understanding of how to improve physics accuracy in your Phaser projects, ensuring smoother and more reliable collision detection.

Check out the full tutorial and enhance your game physics today!

Read the Tutorial