If you've ever worked with Phaser and struggled with fast-moving objects passing through obstacles, then continuous collision detection (CCD) is something you'll want to explore. A great tutorial by Emanuele Feronato walks through implementing CCD to handle collisions between a moving circle and one or more static line segments, even detecting vertex collisions.
This tutorial is part of an ongoing series and provides an in-depth look at:
- Handling high-speed object collisions with line segments
- Detecting vertex collisions for more precise interactions
- Preventing the notorious tunneling effect caused by fast motion
- Implementing mathematical techniques to achieve accurate physics
By following this guide, you'll gain a better understanding of how to improve physics accuracy in your Phaser projects, ensuring smoother and more reliable collision detection.
Check out the full tutorial and enhance your game physics today!