The "How To Make A Zelda-Like Game With Phaser 3" series shows you the creation of a top-down adventure game reminiscent of The Legend of Zelda, using TypeScript and Phaser 3.

What you will make:

A fully realised dungeon with challenging mechanics, traps, and a final boss fight.

What you will learn in 27 tutorials:

  • The fundamentals of player creation, movement, input handling, and state machines.
  • Designing enemies and a challenging boss, alongside combat, collisions, and health systems.
  • Interactive objects such as pots and chests
  • Level design using Tiled Map Editor
  • User interface components: health HUD, a dialogue system, and a simple menu

A good starting point for beginners, learn to create your own Zelda-inspired adventure in Phaser 3! 🚀🎮

Bookmark this tutorial as Scott adds more to the series in the coming days!

Watch Tutorial Series