The "How To Make A Zelda-Like Game With Phaser 3" series shows you the creation of a top-down adventure game reminiscent of The Legend of Zelda, using TypeScript and Phaser 3.
What you will make:
A fully realised dungeon with challenging mechanics, traps, and a final boss fight.
What you will learn in 27 tutorials:
- The fundamentals of player creation, movement, input handling, and state machines.
- Designing enemies and a challenging boss, alongside combat, collisions, and health systems.
- Interactive objects such as pots and chests
- Level design using Tiled Map Editor
- User interface components: health HUD, a dialogue system, and a simple menu
A good starting point for beginners, learn to create your own Zelda-inspired adventure in Phaser 3! 🚀🎮
Bookmark this tutorial as Scott adds more to the series in the coming days!