Creating a basic enemy character with movement, health, damage response, and temporary invincibility in a PhaserJS platformer game requires several implementation steps.
This tutorial is for beginner to intermediate game developers who want to add interactive enemies to their mobile platformer games.
You will learn:
- Sprite Setup and Animation: Import a sprite pack and adding animations.
- Character Movement: Give a character basic directional velocity and playing the appropriate animation.
- Managing Health and Damage: Implement a health point (HP) system, inflicting damage and updating HP.
- Physics: Set up collision boxes of a sprite, tweak game physics such as gravity and the player's jump velocity.