Arcade physics in Phaser does not support slopes. If you're interested in understanding the underlying mechanics of platformer games and implementing slope functionality without relying on built-in physics engines, read on!

This article shows you how to:

  • Create slope functionality without relying on Phaser's Arcade physics.
  • Use Tiled Map Editor to design levels with three tile types: slope from left to right, normal flat tile, and slope from right to left.
  • Gain a deeper understanding of game mechanics by building it from scratch
  • Understand each line of code with a comprehensive breakdown of the source code

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