Arcade physics in Phaser does not support slopes. If you're interested in understanding the underlying mechanics of platformer games and implementing slope functionality without relying on built-in physics engines, read on!
This article shows you how to:
- Create slope functionality without relying on Phaser's Arcade physics.
- Use Tiled Map Editor to design levels with three tile types: slope from left to right, normal flat tile, and slope from right to left.
- Gain a deeper understanding of game mechanics by building it from scratch
- Understand each line of code with a comprehensive breakdown of the source code