144 |
30th October 2017 |
A massive update to the Particle system lands in Beta 8. |
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143 |
16th October 2017 |
JSDocs update and Phaser 3 Particle Emitter. |
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142 |
9th October 2017 |
Phaser 3 documentation tools and work. |
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141 |
2nd October 2017 |
Number Count Tweens, Curves, Paths and Followers. |
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140 |
25th September 2017 |
Phaser 3 Beta 4 is out. Sprite3D and Camera3D demos. |
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139 |
18th September 2017 |
Beta 2, Docs updates and Vector math land. |
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138 |
11th September 2017 |
Phaser 3 Beta 1 is out. |
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137 |
6th September 2017 |
Phaser 3 MOSS award. |
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136 |
6th September 2017 |
Phaser awarded $50,000 from MOSS Program |
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135 |
4th September 2017 |
Thank you, everyone |
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134 |
21st August 2017 |
Updates to the lighting system and loads of new physics tests. |
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133 |
14th August 2017 |
JSDocs, Tween Manager completed and Deferred Lighting. |
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132 |
7th August 2017 |
Custom blend modes and the new Light Layer. |
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131 |
1st August 2017 |
Phaser Stickers |
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130 |
31st July 2017 |
Phaser v3 Alpha Release is out. |
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129 |
24th July 2017 |
v3 Input Manager Updates. |
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128 |
17th July 2017 |
The v3 Input Manager starts to take shape. |
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127 |
10th July 2017 |
New State features, Tint demos and multi-camera tests. |
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126 |
3rd July 2017 |
New Clock class, Timers, Endless Tilemaps and State updates. |
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125 |
26th June 2017 |
Dynamic Tilemaps are added along with ScrollFactor. |
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124 |
19th June 2017 |
Create a game of Snake in this new Phaser 3 Tutorial. |
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123 |
9th June 2017 |
RetroFonts return and Tilemap Examples galore |
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122 |
5th June 2017 |
The new Phaser 3 Web site is launched |
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121 |
5th June 2017 |
The Phaser 3 Labs are open |
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120 |
26th May 2017 |
TweenManager Planning and TileMap Renderer |
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119 |
19th May 2017 |
WebGL Snapshots and new Mesh Game Object |
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118 |
12th May 2017 |
Graphics Transform Operations and Render to Texture Support |
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117 |
8th May 2017 |
TileSprite Game Objects, DDoS Attacks and Trello |
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116 |
28th April 2017 |
Text Metrics and a new Time Step loop |
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115 |
21st April 2017 |
Spring cleaning and Render Pass Game Object |
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114 |
14th April 2017 |
Animation Manager Updates and JSON Configuration work |
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|
113 |
7th April 2017 |
New Loader Filetypes, Shader Effects and Animations |
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112 |
4th April 2017 |
Where to get Phaser 3 Updates |
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111 |
31st March 2017 |
Phaser Actions and new Triangle Geometry |
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|
110 |
24th March 2017 |
Layers, Sprite Flipping and Depth Sorting |
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109 |
17th March 2017 |
New Text Game Object and Trail Effects |
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108 |
10th March 2017 |
3D Line Rendering with the Graphics API |
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107 |
3rd March 2017 |
Bitmap Text Game Object and the start of the Graphics API |
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106 |
24th February 2017 |
Bitmap Text started and Keyboard Manager Updates |
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105 |
17th February 2017 |
Global Registry Added, State Updates and new Color Object |
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104 |
10th February 2017 |
New State Manager and Camera System added |
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103 |
3rd February 2017 |
New Blitter Stress Tests and Transform Updates |
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102 |
27th January 2017 |
Hard work refactoring the Game Loop and Display List |
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101 |
20th January 2017 |
Blitter Batch and Sprite Batch Renderers |
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100 |
13th January 2017 |
Dynamic Sound FX and WebGL 2D Rendering |
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|
99 |
6th January 2017 |
Geometry, Hermite Curves and Intersections |
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|
98 |
30th December 2016 |
Geometry Classes and Bitmap Text Rendering |
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|
97 |
21st December 2016 |
The Evolution of Phaser 3 and Lazer |
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|
96 |
16th December 2016 |
Loader XHR Updates, Maps and Explaining v3 Module Structure |
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|
95 |
9th December 2016 |
Texture Manager, Math Classes and Graphics API Started |
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