A great beginners guide to using Timers in Phaser games.
Help the Mayor expand the city and get him out of all kinds of situations in this superb puzzle game.
Re-creating a fun iOS platformer in Phaser CE.
It's cricket with an addictive drag-and-match puzzle. Hit singles, blast fours and smash sixes while avoiding wickets.
In a frozen world you have to tap for your life and to bring your lost babies home.
An interview with Max Rose, author of the Phaser created mobile game Frosty and Friends.
An action platformer game. Leap and blast your way around the levels, collecting bonuses as you go.
In Part 6 of this new video based tutorial course learn about adding Artificial Intelligence to your games.
An interesting rogue-lite racing game. Switch lanes for the fastest route and avoid the obstacles.
Join a new Phaser specific developers group on Facebook.
It's golfing, Jurassic Park style. See if you can get a hole in one with the dino egg in this great physics action puzzle game.
Rapid Game Development with PhaserJS and Node for Modern Browsers.
How many great selfies can you take in this Emojiam jam entry?
A brand new release of Phaser CE is out, with many great updates across the framework.
A polished and responsive version of the classic card game.
A module for reducing neighboring tiles into a single shape (a polygon "hull")
An addictive and polished puzzle game in which you simply have to stop the circles from touching the squares.
How to add wall jumping to your games in a few lines of code.
An interesting challenge: Create a complete game in under 1 hour. See the results and code here.
A polished casual match 3 style game created to promote a large German bank.
A tutorial on creating complex objects: the combination of varying parent and child elements.
Can you survive a terrible day in the office? in this superb platform adventure game.
In this new installment the game is made more fair, with better object placement and optimizations.
A fun game of the classic Battleships, with nice animations and sounds.
The concept is beautifully simple: Just click 10 times, 1 second apart. Can you manage it?