Phaser 3 continues to evolve and this release brings some important updates regarding canvas focus, new camera lerp support, new physics settings and lots of fixes.
In part 2 of creating a multiplayer game with Socket.io and Phaser 3 it adds player removal, input and collectibles.
Creating a basic multiplayer game with Socket.io and Phaser 3.
Re-create the game Knife Hit in Phaser 3. This time adding in hitting other knives.
A tiny node app to extrude tilesets, avoiding the texture bleeding issues on WebGL.
The latest version of Phaser 3 is now available including a brand new Plugin system, WebGL updates, fixes and more work on the documentation.
Learn how to save player data in your Facebook Instant Games.
How to create a Preloader Scene with progress bar in Phaser 3.
Re-create the game Knife Hit using only tweens and trigonometry in Phaser 3.
Learn how to display the players name and profile picture in your game.
A guide to setting-up a modern web dev environment for Phaser 3 development.
The full source code to the 2048 clone, written in Phaser 3.
The latest release of Phaser 3 brings hundreds of enhancements with it, including a revamped Loader Plugin, new Pack File support, easier ingestion outside of Webpack and much, much more.
The latest version of Phaser CE is out, with bug fixes in Web Audio.
A new tutorial on integrating Phaser with the Facebook Instant Games API.
As GitHub celebrate 10 years of operations they look back at what defined them, including a nod to games.
The latest version of Phaser CE is out, with updates, bug fixes and new features.
The second part of tutorial series on re-creating the game 2048 in Phaser 3 adds swipe controls and sprite sheets.
After a week of release how has this multiplayer game performed?
A new tutorial series on re-creating the game 2048 in Phaser 3.