Rapid Game Development with PhaserJS and Node for Modern Browsers.
A module for reducing neighboring tiles into a single shape (a polygon "hull")
How to add wall jumping to your games in a few lines of code.
An interesting challenge: Create a complete game in under 1 hour. See the results and code here.
A tutorial on creating complex objects: the combination of varying parent and child elements.
In this new installment the game is made more fair, with better object placement and optimizations.
A great tutorial on creating vehicles and a landscape to drive on in P2 Physics.
In Part 5 of this new video based tutorial course learn about Tilemaps and Layers.
The tutorial continues, adding spikes, death and more features to the game.
The tutorial series continues, this time adding diamonds and real object pooling into the mix.
A beautiful showcase of the new Particle Emitter features in Phaser CE 2.8.
A small open-source library for loading and parsing Aseprite files.
How to prepare build and wrap your EXE file for Steam.
A new tutorial series on creating an endless climber action game using Arcade Physics.
A procedural dungeon generator plugin for Phaser, with easy visual and room configuration settings.
A self-contained, self-updating progress bar that can be attached to a Sprite or created statically.
An open source 88 key piano with mouse and keyboard support.
In Part 4 of this new video based tutorial course learn about sprite groups and factory functions.
A short tutorial on configuring IntelliSense for Phaser in Visual Studio Code.
This Phaser plugin helps make your game responsive and free of black bars.
Create a 10 level prototype based on the hit iOS game Zhed.
A player controlled Game Object with movement controls based on Link from the Zelda games.
In Part 3 of this new video based tutorial course learn about collision detection and user input.
A player controlled Game Object with built-in movement, jumping and health handling.
In Part 2 of the series you learn how to add pickups, triggers and path finding.