A guide on setting up Phaser with Visual Studio 2015.
Create a swipe controlled level select screen, with page thumbnails
Responsively pin sprites, buttons or groups to the corners or sides of your game.
A concise example of using Separating Axis Theorem collision in Phaser.
The second part of this series adds a deadly floor and ceiling.
Follow this tutorial to create a game like Planet Revenge.
The final part of the series adds instructions, level progression and game scaling.
A series of game making tutorial videos in Russian.
Adding patrolling enemy AI to a platformer tutorial.
In Part 2 of this tutorial level progression and the UI is added.
Easily mix Phaser with Ionic Framework 1.x.
Easily add Scroller, ListView and SwipeCarousel UI components to your games.
A write-up on the TypeScript code that went into creating the game Rival Command.
Creating an animated MDM Theme for Linux with Phaser.
How the Bullet class was created in the game A Modest Platformer.
How to restrict the drag movement of a sprite to both X & Y axis.
How to publish your game on Facebook, using Facebook login, Share and CPMStar ads.
The Phaser Spriter Player gets an update and new examples.
Manage leaderboards in your game with App42 Cloud API.
How to create fun and interactive JavaScript games using Phaser.
A guide on how to use Phaser Signals to dispatch your own events.
The second part of a tutorial series re-creating the game Pop The Lock.
How to Use Phaser Signals to Save Game Statistics.
The first part of a tutorial series re-creating the game Pop The Lock.
The second episode in the video series covers Tilemaps.