An updated editor, new marketplace client, improved scene editor, new learning content and more!
Grab the fuel as you hop from asteroid to asteroid in this game based on the popular kids TV show.
The Mermaidens are seven mermaid princesses and their friends, who feature in this matching pairs game.
The second Phaser CE release from the community, including new features, updates and bug fixes.
Learn how to make a small platformer game, with player, coins and even a lava pit to avoid.
Fight against hordes of enemies to get your black belt as a super martial artist using just single taps and a superpower.
Take on the role of a developer in this endless runner. Can you out run the unstoppable deadline? Of course not, but see how many bugs you can avoid on your way :)
A comprehensive Phaser + ES6 + Webpack2 package to get you developing quicker than ever before.
The base game is enhanced, with a Player, and key / door unlock mechanism.
Try this tile shifting fruity mahjong game!
The start of a port of Phaser to Fable and the F# Compiler.
You are a courageous Rabbit Warrior, armed with a sword and hammer, travel the world and activate the shrines.
The first Phaser CE release from the community, including new features and bug fixes.
A competitive endless runner. Play as a ninja, avoiding the obstacles and shurikens coming at you.
A plugin to show the FPS rate, frame intervals and performance information.
A panda themed, physics powered, multiplayer collecting game!
Use your slingshot to catapult the lemmings into the moving boxes within the time limit.
A tutorial about how to make a game like Knightfall.
How to take advantage of the new features in Phaser CE to improve game rendering performance.
Phaser CE (Community Edition) is now available, find out what's new and how you can get involved.
A fascinating blend of Phaser and Ink to create an interactive fiction adventure.
A new tutorial about taking the SameGame engine and adding in object pooling.
Take on the role of a ghost, seeking to return to life, and being constantly pulled back towards death.
Tap the rainbows as fast as you can, from smallest to tallest. Sounds easy, right?
The start of a Photoshop to Phaser Automated UI Pipeline.